Definitely worth a look, but if you want to run multiple different mods, this may be your best bet right now. It’s still in beta, and Mgamerz requests any bugs to be reported so they can be fixed. Who knows what will come about with this, but the possibilities are pretty high. Since LE is missing the multiplayer, this is strictly for the game. Most of my time with this was spent on multiplayer mods, like new maps, weapons, enemies, etc. It also allowed for custom DLC content, but I didn’t venture down that rabbit hole. The tool would patch the game, and then allow you to launch it, while also keeping mods updated. Most of the mods at the time were hosted over on ME3Tweaks website, and with a code, you could download any mod hosted on the servers. This was a staple when ME3 was released and really streamlined the process of installing new mods. Definitely worth a look if you’re looking for just better gun play and less grindy gunfights. This balances don’t effect weapon mods yet, but it seems to be in the pipeline at a later date. ![]() According to this mod, it seems to have achieved that effect. I haven’t tested this mod (yet) but the biggest issue seems to be fixing accuracy. Similar to the Allow All Weapons mod above, except that most of the stats for the weapons have been rebalanced. The other changes make tons of sense, as the scanning is pretty slow when you’re going for a completion goal.Īlright, a lot of the guns feel pretty weak in ME2. I remember some powers being exceptionally powerful, thus the high cooldown. I only put this in worth a look because the power recharge change is kind of iffy for gameplay. Ability to toggle FOV to 100 with F6 and 110 with F7.System scanning range increased from 60 to 500.Planet scanner speed (active) raised from 35 to 100.Planet scanner speed (inactive) raised from 90 to 250. ![]() Fuel efficiency increased from 1.5 to 0.5.Interaction distance increased from 800 to 10000.Weight penalty inverted, powers recharge 10x normal speed.Worth A Look: ME3LE Double Value War AssetsĪs it states, this doubles the values of various war assets. If you don’t know, this is for Mass Effect 2 only. Tutorial on installation is included on the linked mod page, so I won’t repost them here. Possibly upcoming are Liara’s and Vasir’s, but there seem to be complications. You’ll have to choose between the three, though the author does say they recommend using either Kasumi or Miranda, as there are less bugs and complications. Currently included in the mod: Kasumi’s Gear, Miranda’s Gear, and one version with both. Jane Shepard’s Closet Worth A Look: Jane Shepard’s Closetįor those of you that like playing FemShep, this mod opens up a lot more armor options for her, including the team’s private armor. You won’t need any extra modding tools, unless you want to do some ReShade, or save editing. Additionally, this will work for all three games. Honestly, it’s worth a look, even if it’s just to adjust one of the above mods for something you would prefer instead of a catch-all mod you just copy and paste in to the game folders. It’s a tool set designed for ME3, but a lot of the same modding carries over to this trilogy. ![]() I spent a lot of time in the ME3 days editing this file, so if you need some guides, you can look up ME3Explorer. It’s a good middle ground in lieu of advanced modding tools for the time being. I browse Nexus Mods for ideas to include in my own editing, because I don’t know everything that can be changed. It’s not comprehensive, and far from complete, but it’ll do a good bit without you having to worry about compatibility issues. I took a quick peek, and the included PDF goes in to moderate detail on changes you can make. As far as compatibility goes, all the mods basically edit the same files for the same effects. ![]() This is more useful for making your own edits. Not so much a mod, as an editing tutorial.
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